7/15/2023 0 Comments Best traps orcs must die 3![]() ![]() A spike trap performs 5 of these attacks when triggered. Damage per Attack is the damage each attack does to the target.The amount of damage dealt by each attack is determined by the following equation:ĭamage Per Attack = Trap Melee Damage * Material Sharp Damage Multiplier * rand(0.8, 1.2)/5 This strikes mainly on the head and torso and usually causes bleeding. When triggered, the spike trap makes five attacks against the pawn that triggered it. The "auto rearm" option, enabled by default, produces a blueprint to replace the trap. Once a spike trap is triggered, it is destroyed. In all instances, the nimble trait multiplies the trigger chance for that pawn by 10%, that is, a 10% chance for enemies and 0.04% chance for friendly pawns. However, colonists and non-manhunting animals are aware of the location of traps, and will avoid pathing over them if reasonably possible. Friendly visitors will never trigger a trap.Colonists and tame animals have 0.4% (one in 250) to trigger the trap.Non-manhunting wild animals have a 25% chance to trigger the trap.Note that despite the name, animals currently hunting a human pawn for food are not "manhunters" and are not considered enemies. The base trigger chance is 100% for enemies, including animals affected by the manhunter mental state.Spike traps are single use traps that may be triggered when a pawn of any kind walks over it. ![]() Spike traps cannot be placed or constructed directly next to each other nor next to any other kind of trap. Spike traps require 45 Stuff ( Metallic/ Woody/ Stony), 3,200 ticks ( 53.33 secs) of work, and a Construction skill of 3.
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